//==============================================================================
// Kamos_anim.txt
// Added a recover animation and the fallen hero sound~WarriorMario
//==============================================================================

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Special C Kamos_IdleA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special C Kamos_carryIdleA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
      setSelector
      {
			set hotspot
			{
				version
				{
					VisualGranny Kamos_IdleA
      		}
			}
      }
   }
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			containLogic
			set hotspot
			{
				version
				{
					Visual Special C Kamos_boredA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special C Kamos_carryboredA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Kamos_IdleA
      		}
			}
		}
   }
}

//==============================================================================
anim attack
{
	SetSelector
	{
		CinematicLogic
		set hotspot
		{
			version
			{
				Visual Special C Kamos_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.37 true   
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				VisualGranny Kamos_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.39 true   
//-- end auto generated section
      	}
		}
	}
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special C Kamos_goreA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.47 true   
                  tag GenericSound 0.45 true   
                  tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.00 false MinotaurGore checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special C Kamos_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.74 false HeavyFall checkVisible 
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


//==============================================================================
anim flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special C Kamos_flailA
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Special C Kamos_WalkA
					Connect FRONTABDOMEN heroglow hotspot
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true
				}
			}
			set hotspot
			{
				version
				{
					Visual Special C Kamos_carryA
					Connect FRONTABDOMEN heroglow hotspot
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Kamos_WalkA
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true
      			}
			}
		}
   }
}

//==============================================================================
anim Recover
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special C Kamos_RecoverA
				Connect FRONTABDOMEN heroglow hotspot
				connect hotspot sunlight hotspot
				connect hotspot groundglow hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name CG_Kamos_bored
         version
         {
            VisualGranny Kamos_boredA
         }
      }
      set hotspot
      {
         name Kamo_cine052defiant
         version
         {
            VisualGranny Kamos_cine052defiant
         }
      }
      set hotspot
      {
         name Kamo_cine052cliffjump
         version
         {
            VisualGranny Kamos_cine052cliffjump
         }
      }
   }
}